¡Madre mía! It's impossible to get my head around. It uses projectiles and can even be reabsorbed. "The Tormentor emerges from within the Sprawl. Remember, REACT Tech and abilities are there to help you." - Mira "Some enemies may be too hard to deal with using regular weapons. How different is it compared to earth-borne bacteria?" - Mira This shapeshifting bacteria is unlike anything we've seen on earth. "Eliza, We know this Chimera strain is some evolved variation of the Outbreak Event. Research Report: " Chimera Classification" This should provide plenty of time to react and defuse it before it reaches you." - Mira "The Tormentor has two types of projectiles. "How can one organism copy from so many complex and diverse behaviors? How do we explain Tormentors and their ability to alter shape and generate energy projectiles? What other unique - bizarre! - properties does the Chimera have?" - Miraĭestroy Tormentor projectiles with firearms. Research Report: " Nature of the Chimera." You have different options to stop them, such as using a stun grenade, Ela's Grzmot mine, or even Sledge's charged hammer swing!" - Mira "Tormentors shapeshift into Sprawl form in order to move. Kill or Assist killing 2 stunned Tormentors. Explosives are also effective when engaging Tormentors. As soon as it reveals itself, a Glue Grenade, Paralysis Grenade, or Stun Grenade can be used to keep a Tormentor in place long enough to deal damage to its head or perform a Takedown. It will quickly switch to its Sprawl form if it takes damage. Like several other Archæans, the Tormentors weak point is its head. Should a player get too close to it, a Tormentor will swing its arms to deal moderate damage with each hit. A Field Wall is very useful in stopping Tormentor projectiles. Its slow speed does give players an opportunity to destroy the projectile with gun fire, provided there is enough distance between players and the Tormentor. This projectile is a large and slow moving orb that can instantly down a player if hit. Its small projectiles can deal large amounts of damage quickly but caution should especially be taken when it fires its large projectile. When back in its bipedal form, Tormentor will fire highly damaging homing projectiles at players. They cannot move through walls in Sprawl form but can go through large holes in the base of walls. Tormentors will momentarily lose any pings or scanning outlines while moving in Sprawl form. Once alerted, Tormentors will melt into a thick puddle of Sprawl and attempt to corner players. When not alert, they will patrol areas in their bipedal form. Tormentors appear in subzones on higher difficulties. Observations have shown that a Tormentor's weak point is located in their head. Direct hits from both can cause severe injuries if contact is made. It can shoot several small projectiles in quick successiom as well as a large, slow moving projectile. These glowing projectiles are a form of high-energy Sprawl. A Tormentor's main offensive capability is launching projectiles with a limited homing capability. This non-Newtonian fluidity also gives them the added benefit of avoiding ballastic damage. This allows them to move quickly and surprise threats by appearing behind them. Tormentors are tall humanoid Archæans with the ability to transform into a fluid Sprawl form.
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